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This is a team mat, Rebs vs Imp or "team" vs "team"; where each team will have 1 to 4 players,
share 3 objectives and alternate play. I would recommend using a smaller fleet build per player, but feel free to come up
with your own scenarios for it.
As you can see it is designed for ground assault. The layout makes it not look as odd when an AT-AT Flies threw space.
I also added a twist for the home zone(s) with a small split. The contested zone was split into 5 zones: 2 deep space, 1
space/ground and 2 deep ground. This also adds to the flexibility of the map. If you dont have the appropriate unit to
enter, your enemy will be safe for a short while
but it takes 2x as long to get to the enemys home zone. If that does not
sit well, just pretend the 5 are one zone.
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